Fixes and balancing!
Loopin' Goblin » Devlog
Hi people!
This update contains a major fix, and balancing:
- [SOFTLOCK FIX] The wolves were designed for the player to try and dodge them, but by doing so you would actually get in a softlock position. This got fixed, and the wolves trajectories were a little bit changed, making it easier to dodge them.
- [BALANCING] Reduced the boss’ health by approximately 10% (it ain’t much but will help a little bit)
- [BALANCING] Reduced the boss’ damages by 20%. He will no longer one shot your archers, but will still one shot your mages. Also, it will now takes 3 hit to kill one of your soldiers, whereas he only needed 2 before.
- [BALANCING] Your mages now deal 1 damage! Before, you could reach a position where you had a mage only team, dealing no damage, but facing a small enough group of enemies that didn’t have enough power to kill your army. This should no longer happens now.
Have fun ! Thanks again for all the good feedback you sent us, and I wish you good luck killing the boss, you’ll get there ;)
Files
LoopinGoblin.zip 43 MB
13 days ago
LoopinGoblinWeb.zip Play in browser
13 days ago
Get Loopin' Goblin
Loopin' Goblin
Goblins are looping for GMTK game jam 2025!
Status | Prototype |
Authors | Robin Six, Eloïse Zirotti, Maxence Delacroix |
Genre | Action |
Tags | 2D, Game Jam, gmtk2025, Game Maker's Toolkit Jam, goblin, loop, Medieval, mouse, Mouse only |
Leave a comment
Log in with itch.io to leave a comment.