so...I kinda glitched out of the hotel? Like I went to the buttons for the elevator, and then everything just started vibrating, I thought it was part of the game until, I looked around and I was out of the hotel, you could see through the walls of it. And then I saw some items far away from it, so I started to walk towards it but then I fell, is this a rare bug?
LOVE IT... No problems at all! love the theme and I feel some how related to you, with not much to make something... but you really pulled it off you should be proud!!
As I wrote in my rating for this game, and I quote:
"This is kinda boring, honestly. All you do is walk, open doors, and get jumpscared 3 or 4 times, and that's it. It's not actually scary, and there's nothing else to interact with. I'm a gamer, I like to do things when I'm playing games. But this is just a walking simulator with nothing to do in it.
Not that there are walking simulators that I don't enjoy, where you do almost nothing else but walk, but at least there was some sort of story to follow, and actual interesting content. So at least that kind of stuff made those games fun, but unfortunately, this game was not fun."
Why the hell is the wall-knock the most immersive sound I've heard in a game this month? I never once thought "This is in my headphones." I don't know how you did it, but it gave me chills literally every time it happened.
I liked the design of the game, and it had some creepy moments, but unfortunately nothing really stuck out, and the "monster" being in a T-pose kinda threw away any suspense I had about it. I understand the limit of 72 hours causes these kinda of limitations to appear, and I'd like to see what you could do with this base and flesh it out completely.
i liked the game, i want to start with the game atmosphere. it was very immersive, the unwavering noise of the humming background noise made me really uneasy kept me on my toes. felt like something was going to jump scare me. i felt like i was trapped. good job on making a really immersive creepy atmosphere. the graphics look well done. nothing was klonky, everything was in place, nothing glitchy. i did notice two of the doors was connected to one room but the second one wasn't an entry point lol. being it was a game that was made in 72 hrs it looks good, really solid. keep up the good work guys!
This was a really solid game especially for only 72 hours. The environment looked very immersive as well as the movement mechanics. I began to feel a bit claustrophobic near the end between the low ceilings and the small hallways. Although my W & A button didn't work, I still enjoyed this game with its short lived jumpscares. The only thing I wish could have been added were perhaps some story elements, however with a massive time crunch, it is totally understandable to not program unnecessary elements. I had a lot of fun with this little game, I hope your team of four develops this further. The potential for this is really there. Best of luck on all of your future developments!
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bitch i got jumpscared by t pose
so...I kinda glitched out of the hotel? Like I went to the buttons for the elevator, and then everything just started vibrating, I thought it was part of the game until, I looked around and I was out of the hotel, you could see through the walls of it. And then I saw some items far away from it, so I started to walk towards it but then I fell, is this a rare bug?
good
keep going were i already was turned off the lights to remenber where i was still got lost but now it was dark :D
How do i play????????????????
Could you give me a bit more informations about the issue ?
LOVE IT... No problems at all! love the theme and I feel some how related to you, with not much to make something... but you really pulled it off you should be proud!!
Thank you! Glad you like the game :
As I wrote in my rating for this game, and I quote:
"This is kinda boring, honestly. All you do is walk, open doors, and get jumpscared 3 or 4 times, and that's it. It's not actually scary, and there's nothing else to interact with. I'm a gamer, I like to do things when I'm playing games. But this is just a walking simulator with nothing to do in it.
Not that there are walking simulators that I don't enjoy, where you do almost nothing else but walk, but at least there was some sort of story to follow, and actual interesting content. So at least that kind of stuff made those games fun, but unfortunately, this game was not fun."
Here's my video of this game:
Why the hell is the wall-knock the most immersive sound I've heard in a game this month? I never once thought "This is in my headphones." I don't know how you did it, but it gave me chills literally every time it happened.
It looks like you inspired from the horror game called Layers of Fear, and i think the idea is really cool.
Hope you continue to create that successful games :)
A really creepy game with a great atmosphere. We enjoyed it very much.
Here is a short video we made while playing:
Keep up the good work!!!i just uploaded my gameplay of this, pretty cool! :D
I liked the design of the game, and it had some creepy moments, but unfortunately nothing really stuck out, and the "monster" being in a T-pose kinda threw away any suspense I had about it. I understand the limit of 72 hours causes these kinda of limitations to appear, and I'd like to see what you could do with this base and flesh it out completely.
Played it at 2:52, thanks for making it
Gave it a go...SKIP TO 3:58!
Graphics show a nice hotel or apartment-like quality. The camera spins around a little too quickly though and some areas so dark difficult to see.
i liked the game, i want to start with the game atmosphere. it was very immersive, the unwavering noise of the humming background noise made me really uneasy kept me on my toes. felt like something was going to jump scare me. i felt like i was trapped. good job on making a really immersive creepy atmosphere. the graphics look well done. nothing was klonky, everything was in place, nothing glitchy. i did notice two of the doors was connected to one room but the second one wasn't an entry point lol. being it was a game that was made in 72 hrs it looks good, really solid. keep up the good work guys!
Love the graphics on those corridors
This was a really solid game especially for only 72 hours. The environment looked very immersive as well as the movement mechanics. I began to feel a bit claustrophobic near the end between the low ceilings and the small hallways. Although my W & A button didn't work, I still enjoyed this game with its short lived jumpscares. The only thing I wish could have been added were perhaps some story elements, however with a massive time crunch, it is totally understandable to not program unnecessary elements. I had a lot of fun with this little game, I hope your team of four develops this further. The potential for this is really there. Best of luck on all of your future developments!